War Prophet

(Unit)
Type: model
Category: Elite
Categories: Pilgrim, Elite, Leader
EntryId: 3d5c-4325-5a12-5010
Hidden: false
Costs: 80 Ducats

Constraints:

min(roster): 1
max(roster): 1
Options (7)
Advancement:
Skills:
Rules (1)
Leader
Add +1 DICE to Morale Checks if your Warband has at least 1 model with this Keyword on the battlefield that is not Down or Out of Action.

Profiles:

Unit MovementRangedMeleeArmourBase
War Prophet

6"/Infantry

+2 Dice

+2 Dice

0

32mm

Ability
Loudspeakers:

A War Prophet can take a Loudspeakers ACTION. If they do so, take a Risky Success Roll for the model and add +2 DICE to the roll. If the roll is a Failure, the War Prophet’s Activation ends immediately. If the roll is a Success or Critical Success, you can move all friendly models within 8" of the War Prophet up to 3". They must end the move as close as possible to the nearest enemy model that was visible to them at the start of the move. This move can be used to bring a model within 1" of an enemy model in which case the model counts as charging. If no enemy models are visible, they can move normally.

Memento Mori:

The War Prophet is touched by a higher power, and the revealed truth allows them a degree of protection against premature death. The first time the War Prophet suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead. A War Prophet cannot have the TOUGH Keyword.

Laying on Hands:

A War Prophet can take a Laying on of Hands ACTION. If they do so, take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success, remove 1 BLOOD MARKER from a friendly model within 6" of the War Prophet. If the roll is a Critical Success, remove 3 BLOOD MARKERS from a friendly model within 6" of the War Prophet instead of only 1. The War Prophet can use this ACTION to heal themselves.

Modifiers:

set hidden true
1+ selections of Children of Yggdrasil in roster (recursive)