Bedu Sharpshooter

(Unit)
Type: model
Category: Troop
Categories: Troop
EntryId: bc0a-c750-bc8b-0419
Hidden: true
Costs: 110 Ducats

Constraints:

max(roster): 2
Options (5)
Advancement:
Skills:
Rules (2)
Critical
CRITICAL: Add +2 INJURY DICE instead of +1 INJURY DICE when a Critical Success is rolled for an attack made by a Weapon with this Keyword.
Risky
If you must make a Success Roll for a model that is using a piece of Battlekit that has this Keyword, then the Success Roll becomes a Risky Success Roll (the model’s Activation or ACTION will end if the Risky Success Roll is a Failure). For example, the Success Roll for an attack made with a Weapon that has the RISKY Keyword would become a Risky Success Roll. This Effect is ignored if the Success Roll is already a Risky Success Roll.

Profiles:

Unit MovementRangedMeleeArmourBase
Bedu Sharpshooter

6"/Infantry

+1 DICE

-1 DICE

0

32mm

Ability
Eagle Eyed:

This model Critically Succeeds on its Ranged Attacks on an 11+.

Weapon TypeRangeKeywords
Sniper Rifle

2-handed

48"

+1 DICE, CRITICAL, RISKY

Bull’s Eye: If the Success Roll for a Ranged Attack made with a Sniper Rifle is a Critical Success then the Injury Roll for the attack has the IGNORE ARMOUR Keyword.

Battlekit TypeRangeKeywords
Cloak of Alamut

Equipment

-

-

Blend In: The Ranged Attack Modifier for a target being in Cover is -2 DICE instead of -1 DICE if the target has a Cloak of Alamut.

Modifiers:

set hidden false
1+ selections of Nomads of Al-Badia in roster (recursive)