Wight Lord

(Entry)
Type:

model

Categories:

Regular Infantry, MAYHAVEARMOUR, MAYHAVESHIELD, WIGHT

EntryId:

e7ad3b08-65a5e1b2

Hidden:

false

Costs: 40 pts

Constraints:

min: 1
max: 1
Options (7)
Magic Items:
Arcane Items:
Enchanted Items:
Magic Weapons:
Unique Weapons:

Profiles:

Model MWSBSSTWIALd
Wight Lord

4

4

0

4

5

2

4

2

8

Base
Base (25x25):

25x25

Special Rule
Killing Blow:

If a model with this special rule rolls a natural 6 when making a roll To Wound for an attack made in combat, it has struck a ‘Killing Blow’. Enemy models whose troop type is ‘infantry’ or ‘cavalry’ are not permitted an armour or Regeneration save (see page 176) against a Killing Blow (Ward saves can be attempted as normal). If an enemy model whose troop type is ‘infantry’ or ‘cavalry’ suffers an unsaved wound from a Killing Blow, it loses all of its remaining Wounds.

Note that if an attack wounds automatically, this special rule cannot be used.

Necromantic Undead:

Models with this special rule are ‘Undead’. Undead models cannot march (unless they have the Fly (X) special rule and choose to move by flying). In addition, all Undead models have the following universal special rules:

  • Fear
  • Immune to Psychology
  • Unbreakable
  • Unstable A character with this special rule cannot join a unit without this special rule, and vice versa.
Regeneration:

Immediately after a Wound is lost, but before models with zero Wounds remaining are removed from play, a model with this special rule may make a "Regeneration save" roll by rolling a D6 and comparing the result to its "Regeneration value", shown in brackets after the name of this special rule (shown here as "X+"). If the Regeneration save roll equals or exceeds the model’s Regeneration value, the lost Wound is recovered, but is still counted for the purposes of calculating the combat result. Rules that affect armour values do not affect Regeneration values unless stated otherwise.

Wight Banner:

A Wight Lord that has been upgraded to be your Battle Standard Bearer replaces the "Hold Your Ground" rule given in the Warhammer: the Old World rulebook with the version given below: "Hold Your Ground": Friendly units within the Battle Standard Bearer's Command range may re-roll any failed Leadership test. In addition, friendly units within the Battle Standard Bearer’s Command range reduce the number of Wounds lost due to the Unstable special rule by D3. Note that this is not cumulative with the Indomitable (X) special rule. If a unit is affected by both, use the highest value.

Modifiers:

multiply Unit Strength 0
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)
remove category Regular Infantry
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)

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