High Priest

(Entry)
Type: model
Categories: Regular Infantry, LICHE PRIEST, HIGH PRIEST
EntryId: df36-d394-1119-5868
Hidden: false
Costs: 140 pts

Constraints:

min: 1
max: 1
Options (6)
Command:
Magic Items:
Magic Weapons:
Unique Weapons:

Profiles:

Model MWSBSSTWIALd
High Priest

4

3

3

3

4

3

2

2

8

Base Base Size
Base (25x25)

25x25

Spell NumberTypeCasting ValueRange
Usekhp's Incantation of Desiccation

Hex

10+

15"

Until the end of this turn, the target enemy unit suffers a -1 modifier to its Strength and Toughness characteristics (to a minimum of 1). If this spell is cast, the effects if any other Hex previously cast on the target immediately expire.

Khsar's Incantation of the Desert Wind

Enchantment

6+/10+

Self

If this spell is cast with a casting result of 6 or more, a single friendly unit that has the Nehekharan Undead special rule and is within the caster's Command range gains the Reserve Move special rule. If this spell is cast with a casting result of 10 or more, every friendly unit that has the Nehekharan Undead special rule and is within the caster's Command range gains the Reserve Move special rule. The spell lasts until the end of this turn.

Djaf's Incantation of Cursed Blades

Enchantment

7+

Self

Until your next Start of Turn sub-phase, any friendly unit that has the Nehekhara Undead special rule and that is within the caster's Command Range might re-roll any rolls To Hit of a natural 1.

Modifiers:

remove category Regular Infantry
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)