model
Regular Infantry, MAYHAVEARMOUR, MAYHAVESHIELD, SKINK HERO
367971eb-681a9e39
false
| Model | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Skink Chief | 6 | 4 | 5 | 4 | 3 | 2 | 6 | 3 | 6 |
| Base |
|---|
| Base (25x25): 25x25 |
| Special Rule |
|---|
| Aquatic: Models with this special rule treat terrain designated as a ‘water feature’ as Open Ground. In addition, as long as at least 50% of the models in the unit are within a ‘water feature’ they benefit from partial cover. ‘Water features’ might include shallow streams or fords, swampy ground, fast flowing rivers, ponds or lakes, and players should agree prior to the game if any terrain is a water feature. |
| Armoured Hide: The hide of some creatures forms natural armour and improves their armour value ( and that of their rider). By how much armour value is improved varies from model to model, as shown in brackets after the name of this special rule. Note that a model that wears no armour is considerer to have an armour value of 7+ for the purposes of rules that improve armour value. |
| Cold Blooded: To other races, the cold blooded Lizardmen seem incapable of emotion. When required to make a Leadership or Break Test, models with this special rule may roll an extra D6 and discard the highest result. |
| Poisoned Attacks: If a model with Poisoned Attacks rolls a natural 6 when making a roll To Hit, it may apply a +2 modifier to that hit’s roll To Wound. Unless otherwise stated, a model with this special rule may use it when making both shooting and combat attacks. Any spells cast by the model are unaffected, as are any attacks made with magic weapons. Note that if an attack needs a To Hit roll of 7+, or hits automatically, this special rule cannot be used. |
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