Skink Priest

(Entry)
Type:

model

Categories:

Regular Infantry, MAYHAVEARMOUR, SKINK HERO

EntryId:

24c8-11a0-a9ae-cb0e

Hidden:

false

Costs: 60 pts

Constraints:

min: 1
max: 1
Options (7)
Command:
Magic Items:
Arcane Items:
Enchanted Items:
Magic Weapons:
Unique Weapons:

Profiles:

Model MWSBSSTWIALd
Skink Priest

6

2

3

3

2

2

4

1

6

Base
Base (25x25):

25x25

Special Rule
Arcane Vassal:

Once per turn, unless this model is fleeing or engaged in combat, a single friendly Slann Mage-Priest that is within 24" of this model may ‘channel’ a spell through this model.

If they do, the range (including the range to dispel unless it is a vortex), targeting restrictions and all effects of the spell are measured from this model, rather than from the caster. If the spell requires a line of sight, it is determined from this model.

Armoured Hide:

The hide of some creatures forms natural armour and improves their armour value ( and that of their rider). By how much armour value is improved varies from model to model, as shown in brackets after the name of this special rule.

Note that a model that wears no armour is considerer to have an armour value of 7+ for the purposes of rules that improve armour value.

Aquatic:

Models with this special rule treat terrain designated as a ‘water feature’ as Open Ground. In addition, as long as at least 50% of the models in the unit are within a ‘water feature’ they benefit from partial cover. ‘Water features’ might include shallow streams or fords, swampy ground, fast flowing rivers, ponds or lakes, and players should agree prior to the game if any terrain is a water feature.

Cold Blooded:

To other races, the cold blooded Lizardmen seem incapable of emotion.

When required to make a Leadership or Break Test, models with this special rule may roll an extra D6 and discard the highest result.

Lore Of Lustria v2:

A Wizard with the ‘Lore of Lustria v2’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below:

• Apotheosis v2 • Monsoon v2

Spell NumberTypeCasting ValueRange
Apotheosis v2

1

Enchantment

8+/10+

24"

This spell can only target friendly characters, but may target characters engaged in combat. If this spell is cast with a casting result of 8 or more, the target friendly model immediately regains 1 lost Wound. If this spell is cast with a casting result of 10 or more, the target friendly model immediately regains D3 lost Wounds

In addition, the target friendly character gains the Fear special rule. If they already have the Fear special rule, they instead gain the Terror special rule.

Monsoon v2

2

Magical Vortex

10+

18"

Remains in play. "Place a large (5") blast template so that its central hole is within 18" of the caster. Whilst in play, the template is treated as a 'water feature' that is dangerous terrain over which no line of sight can be drawn. During every Start of Turn sub-phase (see page 95) the template may move D6" in a direction of the caster’s choosing. Any enemy unit that moves through the template, or that the template moves over becomes 'drenched' for as long as this spell remains in play.

A drenched unit suffers a -1 To Hit modifier during the Shooting phase. A drenched model whose troop type is ‘war machine’ must roll a D6 before shooting. On a roll of 3 or less the model fails to shoot this turn.

Modifiers:

multiply Unit Strength 0
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)
remove category Regular Infantry
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)

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