Bray-Shaman

(Entry)
Type:

model

Categories:

Regular Infantry, BEASTMAN CHIEFTAIN OR BEASTMAN SHAMAN

EntryId:

d273-99-cce7-81fa

Hidden:

false

Costs: 65 pts

Constraints:

min: 1
max: 1
Options (7)
Command:
Magic Items:
Magic Weapons:
Unique Weapons:

Profiles:

Model MWSBSSTWIALd
Bray-Shaman

5

4

3

3

4

2

3

1

7

Base
Base (25x25):

25x25

Spell NumberTypeCasting ValueRange
Viletide

Magic Missile

8+

15"

The target enemy unit suffers 5D6 Strength 1 hits with no armour save permitted (Ward and Regeneration saves can be attempted as normal).

Mantle of Ghorok

Enchantment

8+

Self

Until the end of this turn, the caster gains a +D6 modifier to their Strength and Attacks characteristic (to a maximum of 10). However, if a 6 is rolled, this modifier is lost and the caster instead loses a single Wound.

Devolve

Magic Missile

8+

15"

The target enemy unit immediately make a Leadership test. If this test is failed, it loses a number of Wounds equal to the amount by which if failed the test.

Modifiers:

remove category Regular Infantry
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)

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