Great Bray-Shaman

(Entry)
Type: model
Categories: Regular Infantry, BEASTMAN CHIEFTAIN OR BEASTMAN SHAMAN
EntryId: 4f93-2321-d442-fc36
Hidden: false
Costs: 150 pts

Constraints:

min: 1
max: 1
Options (7)
Command:
Magic Items:
Magic Weapons:
Unique Weapons:

Profiles:

Model MWSBSSTWIALd
Great Bray-Shaman

5

5

3

4

5

3

4

2

8

Base Base Size
Base (25x25)

25x25

Spell NumberTypeCasting ValueRange
Viletide

Magic Missile

8+

15"

The target enemy unit suffers 5D6 Strength 1 hits with no armour save permitted (Ward and Regeneration saves can be attempted as normal).

Mantle of Ghorok

Enchantment

8+

Self

Until the end of this turn, the caster gains a +D6 modifier to their Strength and Attacks characteristic (to a maximum of 10). However, if a 6 is rolled, this modifier is lost and the caster instead loses a single Wound.

Devolve

Magic Missile

8+

15"

The target enemy unit immediately make a Leadership test. If this test is failed, it loses a number of Wounds equal to the amount by which if failed the test.

Modifiers:

remove category Regular Infantry
or
1+ selections of MOUNT in self (recursive)
1+ selections of mount in self (recursive)