| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Broodlord | 7 | 0 | 5 | 5 | 3 | 7 | 4 | 10 | 4+ |
| Abilities |
|---|
| Psyker:
Psykers can use one psychic power per player turn. To use a psychic power successfully the psyker must pass a Psychic test, which is a normal Leadership test. Note that this test must always be made on the psyker’s own Leadership value. Even where Leadership tests would normally be taken on the value of another model, tests for using psychic powers are always taken using the psyker’s own Leadership. If the result of a Psychic test is either a double 1 or double 6 this indicates that something horrible has happened to the psyker. The psyker suffers 1 wound with no armour or cover saves allowed. Invulnerable saves are allowed, but the power of the Warp is so great that successful saves must be re-rolled. Note that a psyker who rolls double 1 will still use his power, even if he is wounded or killed as a result. Psychic powers that take the form of shooting attacks are very common. Using a psychic shooting attack counts as firing a ranged weapon (an assault weapon, unless specified otherwise). So, for example, the psyker must be able to see his target unit, cannot be locked in combat, or must not have run in the Shooting phase if he wishes to use a psychic shooting attack. In the same way, if a psyker targets a unit with a psychic shooting attack, then he can only assault that unit in the ensuing Assault phase. Even if a psyker has a special rule allowing him to use more than one psychic power per turn, he can use only one psychic shooting attack (as models can fire only one ranged weapon per turn). However, if he is allowed to fire more than one ranged weapon per turn, he can replace the firing of any of the weapons he is allowed to fire with a psychic shooting attack (but still cannot use the same power twice in a turn). |
| Psychic Power |
|---|
| Aura of Despair:
This psychic power is used at the beginning of your Assault phase. If successful, ell enemy units within 12" of the Broodlord suffer a -1 penalty to their Leadership until the end of the following player turn. If an enemy unit is within range of several Broodlords using this power, the modifiers are cumulative. |
| Hypnotic Gaze:
This psychic power is used during your Assault phase, after any assault moves have been made, but before any attacks are made. If successful, select one model in base contact with the Broodlord. Both players roll a D6 and add the Leadership of their respective models. If the Broodlord rolls equal to or higher than the target's score, that model may not attack in the ensuing close combat. This power cannot affect models that do not have a Leadership value. |