Night Shroud

(Entry)
Type: model
Categories: Faction: , Faction: Necrons, Fly, Night Shroud, Vehicle, Aircraft, Core
EntryId: e90a-0682-0e25-a166
Hidden: false
Costs: 10 PL190 pts
Options (2)
Battle Honours:
Rules (2)
Command Protocols
If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NECRONS CHARACTER model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.  

After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.

At the start of each battle round, if any NECRONS CHARACTER units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives.  Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is on the battlefield, that unit benefits from the selected directive.

In addition, if all units from your army are from the same dynasty (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round – select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynasty’s code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round.
Living Metal
At the start of your Command phase, each model in this unit regains 1 lost wound.

Profiles:

Unit MWSBSSTWALdSave
Night Shroud [1] (8+ Wounds Remaining)

20-50"

6+

3+

6

7

14

3

10

3+

Night Shroud [2] (4-7 Wounds Remaining)

20-40"

6+

4+

6

7

N/A

D3

10

3+

Night Shroud [3] (1-3 Wounds Remaining)

20-30"

6+

5+

6

7

N/A

1

10

3+

Abilities
Airborne

You cannot declare a charge with this model and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.

Death Sphere Bombardment

Once per battle, in your Movement phase, after this model makes a Normal Move or Advances, you can select one enemy unit this model moved across as part of that move. If you do, roll 3D6 for each VEHICLE or MONSTER model in that unit, and roll one D6 for each other model in that unit (to a maximum of twelve D6); for each roll of a 3+, that unit suffers 1 mortal wound.

Hard to Hit

Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll.

Supersonic

Each time this model makes a Normal move, Advances or Falls Back, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.

Explosion Dice RollDistanceMortal Wounds
Explodes (6/6/D3)

6

6"

D3

Modifiers:

set hidden true
1+ Cult of the Cryptek in roster (recursive)
Used By (1)
Necrons(Catalogue)