Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Obelisk [1] (15+ Wounds Remaining) | 8" | 6+ | 3+ | 8 | 8 | 28 | 6 | 10 | 2+ |
Obelisk [2] (8-14 Wounds Remaining) | 6" | 6+ | 4+ | 8 | 8 | N/A | D6 | 10 | 2+ |
Obelisk [3] (1-7 Wounds Remaining) | 4" | 6+ | 5+ | 8 | 8 | N/A | D3 | 10 | 2+ |
Abilities |
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Hovering Sentinel:
In your Movement phase, if this model Remains Stationary, then until the start of your next Movement phase, its tesla spheres have a Type of Assault 6, a Strength characteristic of 8 and a Damage characteristic of 2. |
Gravity Pulse:
In your Shooting phase, you can select one enemy unit that can FLY and is within 24" of this model. Until the start of your next Shooting phase, halve the Move characteristic of models in that unit. If the selected unit is an AIRCRAFT, roll 2D6: for each point by which the total exceeds that unit's Toughness characteristic, that unit suffers 1 mortal wound. Each unit can only be selected for this ability once per phase. |
Hovering:
Distances are measured to and from either this model's hull or its base, whichever is the closest. |
Death Descending:
During deployment, you can set up this model in the upper atmosphere instead of placing it on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
Explosion | Dice Roll | Distance | Mortal Wounds |
---|---|---|---|
Explodes (6/6/D6) | 6 | 6" | D6 |