Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Monolith [1] (13+ Wounds Remaining) | 8" | 6+ | 3+ | 8 | 8 | 24 | 6 | 10 | 2+ |
Monolith [2] (7-12 Wounds Remaining) | 6" | 6+ | 4+ | 8 | 8 | N/A | D6 | 10 | 2+ |
Monolith [3] (1-6 Wounds Remaining) | 4" | 6+ | 5+ | 8 | 8 | N/A | D3 | 10 | 2+ |
Abilities |
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Eternity Gate:
In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one |
Hovering:
Distances are measured to and from either this model's hull or its base, whichever is the closest. |
Death Descending:
During deployment, you can set up this model in the upper atmosphere instead of placing it on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
Explosion | Dice Roll | Distance | Mortal Wounds |
---|---|---|---|
Explodes (6/6/D6) | 6 | 6" | D6 |