Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Canis Rex [3] (1-6 Wounds Remaining) | 6" | 4+ | 4+ | 8 | 8 | N/A | 5 | 9 | 3+ |
Sir Hekhtur | 6" | 2+ | 2+ | 3 | 3 | 4 | 3 | 9 | 4+ |
Canis Rex [2] (7-12 Wounds Remaining) | 8" | 3+ | 3+ | 8 | 8 | N/A | 5 | 9 | 3+ |
Canis Rex [1] (13+ Wounds Remaining) | 10" | 2+ | 2+ | 8 | 8 | 24 | 5 | 9 | 3+ |
Abilities |
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Chainbreaker:
Each time CANIS REX makes an attack against a non-IMPERIUM unit, on an unmodified hit roll of 6, one additional hit is scored. |
Sir Hekhtur:
If CANIS REX is destroyed but does not explode, set up SIR HEKHTUR within 3" of CANIS REX before it is removed. SIR HEKHTUR is treated as a passenger disembarking from a destroyed TRANSPORT. ASsuming he survives, SIR HEKHTUR then uses his own profile and his own keywords below. He is equipped with Hekhtur's pistol but does not have the Ion Shields or Super-heavy Walker abilities. This unit is not considered to have been destroyed until SIR HEKHTUR is also destroyed. |
Legendary Freeblade:
Once per battle round, you can re-roll one hit roll, wound roll, charge roll or saving throw made for CANIS REX. |
Ion Shields:
Models in this unit have a 5+ invulnerable save against ranged attacks. |
Super-Heavy Walker:
This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there. |
Explosion | Dice Roll | Distance | Mortal Wounds |
---|---|---|---|
Explodes (Questoris/Cerastus) | 6+ | 2D6" | D6 |