Combat Engineer Squad

(Entry)
Type: unit
Categories: Infantry, Faction: Astra Militarum, Combat Engineer Squad, Regimental, Platoon
EntryId: b2a7-0d09-b24c-ef65
Hidden: false
Costs: 2 PL
Options (3)
Death Korps Combat Engineers:

Profiles:

Abilities
Engineer Weapons Team

For the purposes of determining transport capacity, an Engineer Weapons Team is considered to be a Heavy Weapons Team.

Regimental Tactics

If every model from your army (excluding AGENT OF THE IMPERIUM and UNALIGNED models) has the ASTRA MILITARUM keyword:

  • Each time an OFFICER from your army issues a Regimental or Prefectus Order to a unit with this ability, you can select one or more friendly PLATOON units within 6" of that unit; those PLATOON units are also affected by that Order.
  • Each time an OFFICER from your army issues a Mechanised Order (see right) to a unit with this ability, you can select one or more other friendly SQUADRON units within 6 of that unit; those SQUADRON units are also affected by that Order
Sappers

During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Modifiers:

add category Brood Brothers
1+ Brood Brothers in force (recursive)
remove category Faction: Astra Militarum
1+ Brood Brothers in force (recursive)
remove category Regimental
1+ Brood Brothers in force (recursive)
Used By (1)