Archaeopter Fusilave

(Unit)
Type: model
Category: Flyer
Categories: Flyer, Archaeopter Fusilave, Faction: Skitarii, Faction: , Archaeopter Engine, Fly, Aircraft, Vehicle
LinkId: da28-6348-1e73-6510
Hidden: false
Costs: 8 PL150 pts
Options (2)
Rules (3)
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Hard to Hit
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Doctrina Imperatives
Protector Imperative: +1 BS/-1 WS
Conqueror Imperative: +1 WS/-1 BS

Bulwark Imperative: +1 Save characteristic (max 2+)/-3" Move characteristic
Aggressor Imperative: +3" Move characteristic/-1 Save characteristic

Profiles:

Abilities
Bomb Rack

Once per turn, after this model has moved in your Movement phase, you can select one unit it moved through. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of ten D6s): for each 4+, that unit suffers 1 mortal wound.

Hover Jet

Before this model moves in your movement phase, you can declare this model will hover. It's Movement characteristic becomes 20" until the end of the phase and it loses the Airborne, Hard to hit and Maneuverable Craft abilities until the beginning of your next movement phase.

Maneuverable Craft

Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90º (this does not contribute to how far the model moves), then move the model straight forwards. It can pivot up to 90º one more time, at any point, during this move

Unit MWSBSSTWALdSave
Archaeopter 1 (6-10 wounds)

20-50"

5+

3+

6

7

10

3

9

3+

Archaeopter 2 (3-5 wounds)

20-35"

5+

4+

6

7

N/A

D3

9

3+

Archaeopter 3 (1-2 wounds)

20-25"

5+

5+

6

7

N/A

1

9

3+

Explosion Dice RollDistanceMortal Wounds
Explodes (Archaeopter)

6

6"

D3

Modifiers:

add category Skitarii Veteran Cohort
set hidden true
Used By (1)