Abilities |
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Bomb Rack:
Once per turn, after this model has moved in your Movement phase, you can select one unit it moved through. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of ten D6s): for each 4+, that unit suffers 1 mortal wound. |
Maneuverable Craft:
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90º (this does not contribute to how far the model moves), then move the model straight forwards. It can pivot up to 90º one more time, at any point, during this move |
Hover Jet:
Before this model moves in your movement phase, you can declare this model will hover. It's Movement characteristic becomes 20" until the end of the phase and it loses the Airborne, Hard to hit and Maneuverable Craft abilities until the beginning of your next movement phase. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Archaeopter 1 (6-10 wounds) | 20-50" | 5+ | 3+ | 6 | 7 | 10 | 3 | 9 | 3+ |
Archaeopter 2 (3-5 wounds) | 20-35" | 5+ | 4+ | 6 | 7 | N/A | D3 | 9 | 3+ |
Archaeopter 3 (1-2 wounds) | 20-25" | 5+ | 5+ | 6 | 7 | N/A | 1 | 9 | 3+ |
Explosion | Dice Roll | Distance | Mortal Wounds |
---|---|---|---|
Explodes (Archaeopter) | 6 | 6" | D3 |