Chaos Storm Eagle Gunship

(Unit)
Type: model
Category: Flyer
Categories: Faction: Chaos, Fly, Flyer, Vehicle, Transport, Aircraft, Relic, Faction: Heretic Astartes, Machine Spirit, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes
LinkId: 401b-272d-3a0f-0105
Hidden: false
Costs: 18 PL335 pts
Options (6)
Battle Honours:
Rules (1)
Martial Legacy
if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP.

Profiles:

Unit MWSBSSTWALdSave
Chaos Storm Eagle 1 (9+ wounds remaining)

20-45"

6+

3+

8

7

18

6

9

3+

Chaos Storm Eagle 2 (5-8 wounds remaining)

20-35"

6+

4+

8

7

N/A

D6

9

3+

Chaos Storm Eagle 3 (1-4 wounds remaining)

20-25"

6+

5+

8

7

N/A

D3

9

3+

Transport
Chaos Storm Eagle Gunship:

This model has a transport capacity 20 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models, and each CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED models takes up the space of 2 models.

Abilities
Airborne:

You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.

Hard to Hit:

Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll.

Supersonic:

Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.

Explodes (6"/D6/Transport):

When this model is destroyed, roll one D6 before removing it from play and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Hover Jet:

In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities.

Modifiers:

add category Cult of Change
1 Cult of Change in force (recursive)
add category Cult of Duplicity
1 Cult of Duplicity in force (recursive)
add category Cult of Knowledge
1 Cult of Knowledge in force (recursive)
add category Cult of Magic
1 Cult of Magic in force (recursive)
add category Cult of Manipulation
1 Cult of Manipulation in force (recursive)
add category Cult of Mutation
1 Cult of Mutation in force (recursive)
add category Cult of Prophecy
1 Cult of Prophecy in force (recursive)
add category Cult of Scheming
1 Cult of Scheming in force (recursive)
add category Cult of Time
1 Cult of Time in force (recursive)
set CP -1
0 Narrative in force (recursive)
set hidden true
1+ Army of Renown - Warpmeld Pact in roster (recursive)
Used By (4)