Farseer Skyrunner

(Unit)
Type: model
Category: HQ
Categories: Faction: Aeldari, Character, Biker, Farseer Skyrunner, Fly, HQ, Psyker, Faction: Asuryani, Faction: , Farseer
EntryId: 6084-315e-0c6c-6548
Hidden: false
Costs: 6 PL135 pts
Options (14)
Witch Weapon Option:
Rules (2)
Battle Focus
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
Strands of Fate
Refer to your Codex for details.

Profiles:

Unit MWSBSSTWALdSave
Farseer Skyrunner

16"

2+

2+

3

4

6

2

9

4+

Abilities
Ghosthelm

This model never suffers Perils of the Warp.

Ride the Wind

Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.

Rune Armour

This model has a 4+ invulnerable save.

Runes of the Farseer

At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice.

Psyker CastDenyOther
Psyker (Farseer)

2

2

Smite

2 from Runes of Fortune and/or Runes of Fate

Modifiers:

add category Altansar Warlord
and
1+ Altansar: Grim Survivors in force (recursive)
1+ Warlord in parent (recursive)
add category Asuryani Warlord
1+ Warlord in Farseer Skyrunner (recursive)
add category Faction: Ynnari
1 Ynnari: Strength From Death in force (recursive)
add category Ynnari - HQ Asuryani
1 Ynnari: Strength From Death in force (recursive)
remove category Faction:
1 Ynnari: Strength From Death in force (recursive)
set hidden true
1+ Corsairs in force (recursive)
Used By (1)