Wurrboy

(Unit)
Type: model
Category: Character
Categories: Character, Infantry, Wurrboy, Psyker, Beast Snagga, Faction: Orks, Leader
LinkId: 619c-3098-8a90-8fa5
Hidden: false
Costs: 60 pts

Constraints:

max(self): 0
max(self): 6
max(self): 1
max(force): 3
Options (5)
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Enhancements - Upgrades:
More Dakka! Enhancements:
Rollin' Deff Enhancements:
Rules (5)
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
Feel No Pain
This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. 
Waaagh!
If your Army Faction is **ORKS**, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:
- Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced.
- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.
- Models from your army with this ability have a 5+ invulnerable save.
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.
Leader
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

Profiles:

Unit MTSvWLDOCInSv
Wurrboy

6"

5

5+

4

7+

1

Abilities
Roar of Mork (Psychic):

In your opponent’s Command phase, you can select one enemy unit within 18" of and visible to this Psyker and roll one D6: on a 1, this Psyker’s unit suffers D3 mortal wounds; on a 2+, until the start of your opponent’s next Command phase, that enemy unit is confrazzled. While a unit is confrazzled, each time a Battle-shock or Leadership test is taken for it, subtract 2 from that test.

Unstable Oracle:

While this model is leading a unit, add 2 to the Attacks characteristic of this model’s Eyez of Mork weapon for every 5 models in that unit (rounding down), but while that unit contains 10 or more models, that weapon has the [HAZARDOUS] ability.

Leader:

This model can be attached to the following unit:

  • Beast Snagga Boyz

Modifiers:

add error Cannot take 3 Characters in Ramship Raiders
and
1+ selections of Ramship Raiders in force (recursive)
and
1+ selections of Boss Snikrot in force (recursive)
1+ selections of Warboss in force (recursive)
1+ selections of Painboss in force (recursive)
1+ selections of Painboy in force (recursive)
1+ selections of Weirdboy in force (recursive)
1+ selections of Wurrboy in force (recursive)
1+ selections of Big Mek on Warbike in force (recursive)
1+ selections of Mek in force (recursive)
1+ selections of Zodgrod Wortsnagga in force (recursive)
2+ selections of Warboss in force (recursive)
2+ selections of Painboss in force (recursive)
2+ selections of Painboy in force (recursive)
2+ selections of Big Mek on Warbike in force (recursive)
2+ selections of Mek in force (recursive)
append Keywords Assault in self.entries.recursive.profiles.Ranged Weapons
1+ selections of More Dakka! in force (recursive)
append annotation Dakka! Dakka! Dakka! in self.entries.recursive.profiles.Ranged Weapons
1+ selections of More Dakka! in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
and
0 selections of Ramship Raiders in force (recursive)
set max(force) 1
and
1+ selections of Ramship Raiders in force (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)
Xenos - Orks(Catalogue)