Dead Shiny Shootas

(Entry)
Type: upgrade
EntryId: f6a1-1f70-8385-cba1
Hidden: false
Costs: 15 pts1 Enhancements

Constraints:

max: 1
max(force): 3
Rules (1)
Rapid Fire
This ability always takes the form **[RAPID FIRE X]**. Each time you gather **attack dice** for a **[RAPID FIRE]** weapon, add **X** additional **attack dice** if the target unit was within half range of that weapon in the Select Targets step. 
***Example:** If a **[RAPID FIRE 1]** weapon with an **A** characteristic of 1 targets a unit that is within half range, you would gather one additional **attack dice** for that weapon (for a total of two for that weapon).*

Profiles:

Abilities
Dead Shiny Shootas:

ORKS INFANTRY unit only. This unit’s ranged attacks have:

  • [RAPID FIRE 1].
  • Or: If that attack already has [RAPID FIRE], +1 to the value of that [RAPID FIRE] (e.g. [RAPID FIRE 1] becomes [RAPID FIRE 2]).

Modifiers:

append Keywords Rapid Fire 1 in root-entry.self.entries.recursive.profiles.Ranged Weapons
append annotation Dead Shiny Shootas in root-entry.self.entries.recursive.profiles.Ranged Weapons
divide Enhancements 2
2 selections of Dead Shiny Shootas in roster (recursive)
divide Enhancements 3
3+ selections of Dead Shiny Shootas in roster (recursive)
replace Keywords Rapid Fire 1 with in root-entry.self.entries.recursive.Rapid Fire Weapon.profiles.Ranged Weapons
replace Keywords Rapid Fire 1 with Rapid Fire 2 in root-entry.self.entries.recursive.Rapid Fire Weapon.profiles.Ranged Weapons
replace Keywords Rapid Fire 2 with Rapid Fire 3 in root-entry.self.entries.recursive.Rapid Fire Weapon.profiles.Ranged Weapons
replace Keywords Rapid Fire 3 with Rapid Fire 4 in root-entry.self.entries.recursive.Rapid Fire Weapon.profiles.Ranged Weapons
set hidden true
root-entry is not Infantry