Ramship Raiders

(Entry)
Type: upgrade
EntryId: 09d3-a08a-0671-fe86
Hidden: false

Constraints:

max: 1
Rules (5)
Mustering A Boarding Patrol
You can include up to two of the following units (duplicates are not allowed):
- **^^Beastboss^^**
- **^^Big Mek^^**
- **^^Big Mek with Shokk Attack Gun^^**
- **^^Boss Snikrot^^**
- **^^Infantry Warboss^^**
- **^^Mek^^**
- **^^Painboss^^**
- **^^Painboy^^**
- **^^Weirdboy^^**
- **^^Wurrboy^^**
- **^^Zodgrod Wortsnagga^^**

You can include up to three of each of the following units:
- **^^Beast Snagga Boyz^^** (10 models)
- **^^Boyz^^** (10 models)

You can include up to one of each of the following units:
- **^^Burna Boyz^^** (5 or 10 models)
- **^^Flash Gitz^^** (5 or 10 models)
- **^^Gretchin^^** (11 models)
- **^^Kommandos^^** (10 models)
- **^^Nobz^^** (5 models)
- **^^Stormboyz^^** (5 or 10 models)
Rules Adaptions
- The **^^Big Mek^^** model loses the Shokk-boosta ability.
- The **^^Boss Snikrot^^** model loses the Kunnin' Infiltrator ability.
- The **^^Boyz^^** unit loses the Get Da Good Bitz ability.
- The **^^Kommandos^^** unit loses the Sneaky Gitz and Bomb Squig abilities.
- The **^^Stormboyz^^** unit loses the Deep Strike and Full Throttle abilities.
- The **^^Weirdboy^^** model loses the Waaagh! Energy and Da Jump abilities.
- The **^^Wurrboy^^** model loses the Unstable Oracle ability.
- The **^^Zodgrod Wortsnagga^^** model loses the Special Dose ability.
Forming Boarding Squads
- Do not split **^^Gretchin^^** units into separate units in the Form Boarding Squads step.
- When splitting a **^^Kommandos^^** unit, select on of the resulting Boarding Squads to gain the Distraction Grot token (if equipped with one). The Boarding Squad without the Distraction Grot token loses the Distraction Grot ability.
Belligerent Boarders
Each time an attack targets an **^^Orks^^** unit from your army (excluding **^^Grots^^** units), if the Strength characteristic of that attack is greater than the Toughness characteristic of that **^^Orks^^** unit, subtract 1 from the Wound roll.
Void Waaagh!
Units from your army with the Waaagh! ability retain that ability and gain this one.

Once per battle, at the start of the battle round, you can call a Void Waaagh!. If you do, until the start of the next battle round, the Void Waaagh! is active for your army and:
- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.
- Models from your army with this ability have a 5+ invulnerable save.

A Void Waaagh! counts as a Waaagh! for any datasheet abilities.

Modifiers:

set hidden true
force is not Boarding Actions