Autarch

(Unit)
Type:

model

Category:

Character

Categories:

Autarch, Character, Infantry, Grenades, Faction: Asuryani, Aeldari, Ynnari, Leader

LinkId:

acc4-30c4-39c0-71e

Hidden:

false

Costs: 75 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (3)
Enhancements:
Armoured Warhost Enhancements:
Corsair Coterie Enhancements:
Exhibition of Slaughter Enhancements:
Fateful Performance Enhancements:
Ghosts of the Webway Enhancements:
Kabalite Agonysts Enhancements:
Tools of Torment Enhancements:
Twilight Flickers Enhancements:
Rules (6)
Battle Focus
If your Army Faction is **^^Asuryani^^**, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below:

■ Incursion - 2
■ Strike Force - 4
■ Onslaught - 6

Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.
Fights First
While every model in a unit has this ability, that unit is a **Fights First** unit. 
See the Resolve Fights First Combats step in the Fight phase (12.04).
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.

Profiles:

Unit MTSvWLDOCInSv
Autarch

7"

3

3+

4

6+

1

4+

Abilities
Superlative Strategist:

While this model is leading a unit, you can re-roll Advance rolls made for that unit, and you can re-roll any rolls made for that unit while it is performing an Agile Manoeuvre.

Path of Command:

Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that stratagem by 1CP.

Leader:

This model can be attached to the following units:

  • Dark Reapers
  • Dire Avengers
  • Fire Dragons
  • Guardian Defenders
  • Howling Banshees
  • Storm Guardians
  • Striking Scorpions
Aspect Training:

While this model is leading a Howling Banshees unit, it has the Fights First ability. While this model is leading a Striking Scorpions unit, it has the Infiltrators, Scouts 7" and Stealth abilities.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
and
1+ forces of Boarding Actions in roster
or
1+ selections of Asurmen in force (recursive)
1+ selections of Autarch Wayleaper in force (recursive)
1+ selections of Baharroth in force (recursive)
1+ selections of Eldrad Ulthran in force (recursive)
1+ selections of Farseer in force (recursive)
1+ selections of Fuegan in force (recursive)
1+ selections of Illic Nightspear [Legends] in force (recursive)
1+ selections of Jain Zar in force (recursive)
1+ selections of Karandras [Legends] in force (recursive)
1+ selections of Maugan Ra in force (recursive)
1+ selections of Prince Yriel in force (recursive)
1+ selections of Spiritseer in force (recursive)
1+ selections of The Visarch in force (recursive)
1+ selections of Yvraine in force (recursive)
1+ selections of Faction: Harlequins in force (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)
Xenos - Aeldari(Catalogue)

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