Banehammer

(Unit)
Type: model
Category: Vehicle
Categories: Banehammer, Faction: Astra Militarum, Imperium, Smoke, Vehicle, Titanic, Transport, Frame
EntryId: d10-48db-3241-ec72
Hidden: false
Costs: 420 pts

Constraints:

max(self): 3
max(self): 0
max(force): 3
Options (5)
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
Codex Crusade Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Rules (2)
Firing Deck
This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 
1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 
2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 
3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 
4. Until the end of the turn, units embarked within this **TRANSPORT** are not eligible to shoot. 
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*

Profiles:

Unit MTSvWLDOCInSv
Banehammer

12"

13

2+

24

7+

8

Abilities
Tremor Quake:

In your Shooting phase, just after selecting a target for this model’s tremor cannon, the target unit and every other enemy Infantry unit within 3" of that unit must take a Battle-shock test.

Transport:

This model has a transport capacity of 26 Astra Militarum Infantry models. Each Ogryn model takes up the space of 3 models. It cannot transport Artillery models.

Damaged: 1-8 Wounds Remaining:

While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment pts 20
increment max Crusade: Battle Honours(self) 1
1+ selections of Auramite Aquila in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set max Crusade: Battle Honours(self) 6
or
1+ selections of Legendary Veterans in self (recursive)
root-entry is Character
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
set-primary category Allied Units
primary-catalogue is Xenos - Genestealer Cults
Used By (2)