Survival Gear

(Entry)
Type: upgrade
EntryId: bfd1-6dcc-cc8d-a011
Hidden: false
Costs: 5 pts1 Enhancements

Constraints:

max: 1
max(roster): 1
Rules (1)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move** (see below). 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.

Profiles:

Abilities
Survival Gear:

Astra Militarum Infantry model only. The bearer has the Scouts 6" ability.

Modifiers:

set hidden true
or
ancestor is not Infantry
ancestor is not Faction: Astra Militarum