Commissar

(Unit)
Type: model
Category: Character
Categories: Commissar, Faction: Astra Militarum, Imperium, Infantry, Character, Officer, Leader
EntryId: a979-5b21-dc69-b949
Hidden: false
Costs: 30 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (5)
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
Codex Crusade Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Enhancements - Upgrades:
Abhuman Auxiliaries Enhancements:
Designation Force Enhancements:
Wargear:
Rules (2)
Voice Of Command
If your Army Faction is **^^Astra Militarum^^**, **^^Officer^^** models with this ability can issue Orders. Each **^^Officer^^**'s datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an **^^Officer^^** model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that **^^Officer^^** model to issue it to. **^^Officer^^** models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a **^^Transport^^** or were set up on the battlefield.

Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.


Only **^^Astra Militarum^^** models gain the benefit of an Order issued to their unit.

**MOVE! MOVE! MOVE!**
Add 3" to the Move characteristic of models in this unit.

**FIX BAYONETS!**
Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.

**TAKE AIM!**
Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.

**FIRST RANK, FIRE! SECOND RANK, FIRE!**
Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.

**TAKE COVER!**
Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).

**DUTY AND HONOUR!**
Improve the Leadership and Objective Control characteristics of models in this unit by 1.
Leader
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.

Profiles:

Abilities
Summary Execution:

Once per battle round, at the start of any phase, you can select one friendly Astra Militarum Infantry unit that is Battle-shocked and within 12" of this model. If you do, one model in that unit is destroyed, and that unit is then no longer Battle-shocked.

Political Overwatch:

While another Officer model is in the same unit as this model, you can re-roll Battle-shock tests taken for that unit.

Leader:

This model can be attached to the following units:

  • CADIAN SHOCK TROOPS
  • CATACHAN JUNGLE FIGHTERS
  • DEATH KORPS GRENADIER SQUAD
  • DEATH KORPS OF KRIEG
  • KASRKIN
  • KRIEG COMBAT ENGINEERS
  • TEMPESTUS SCIONS
Unit MTSvWLDOCInSv
Commissar

6"

3

5+

3

6+

1

5+

Orders
Orders:

This Officer can issue 1 Order to a Regiment unit. This Officer can only issue the Duty and Honour! and Fix Bayonets! Orders.

Modifiers:

add error Can only take 1 Enhancement per character.
2+ Enhancements of any in self (recursive)
add error Cannot take 2 support Characters in an Embarked Regiment
and
1+ selections of Embarked Regiment in force (recursive)
and
1+ selections of Commissar in force (recursive)
1+ selections of Bodyguard in force (recursive)
1+ selections of Nork Deddog in force (recursive)
1+ selections of Primaris Psyker in force (recursive)
1+ selections of Sergeant Harker in force (recursive)
add error Cannot take 2 support Characters in an Tempestus Boarding Regiment
and
1+ selections of Tempestus Boarding Regiment in force (recursive)
and
1+ selections of Commissar in force (recursive)
1+ selections of Bodyguard in force (recursive)
1+ selections of Primaris Psyker in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Battle Honours(self) 1
1+ selections of Auramite Aquila in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
primary-catalogue is not Imperium - Astra Militarum
set hidden true
and
0 selections of Embarked Regiment in force (recursive)
0 selections of Tempestus Boarding Regiment in force (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
set max(roster) 1
and
or
1+ selections of Embarked Regiment in force (recursive)
1+ selections of Tempestus Boarding Regiment in force (recursive)
Used By (1)