Cohort Commander [Crucible]

(Unit)
Type:

model

Category:

Character

Categories:

Character, Faction: Adeptus Mechanicus, Infantry, Imperium, Crucible, Skitarii, Marshal, Cohort Commander

EntryId:

7d17-4620-8dbf-4ef6

Hidden:

false

Costs: 45 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (4)
Rules (2)
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Doctrina Imperatives
At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.

PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.

CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1.

Profiles:

Unit MTSvWLDOCInSv
Cohort Commander

6"

3

4+

3

6+

1

5+

Abilities
Leader:

This model can be attached to the following units: Skitarii Rangers, Skitarii Vanguard

Prioritisation Protocol:

Melee weapons equipped by this model have [Precision].

Modifiers:

append Keywords Lethal Hits in self.entries.group.recursive.profiles.Ranged Weapons
and
1+ selections of Galvanic Field in parent (recursive)
1+ associations of any in self
append Keywords Lethal Hits in self.entries.group.recursive.profiles.Melee Weapons
and
1+ selections of Galvanic Field in parent (recursive)
1+ associations of any in self
append Keywords Precision in self.entries.profiles.Melee Weapons
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment pts 5
3+ selections of Weapons in Cohort Commander [Crucible] (recursive)
increment pts 5
4+ selections of Weapons in Cohort Commander [Crucible] (recursive)
increment pts 5
5+ selections of Weapons in Cohort Commander [Crucible] (recursive)
increment OC 1 in group.recursive.profiles.Unit
and
1+ selections of Seekers of Divine Arcana in parent (recursive)
1+ associations of any in self
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
replace Keywords , Precision with undefined in self.entries.profiles.Melee Weapons
set hidden true
0 selections of Show Crucible Characters in roster (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in force (recursive)
Used By (1)

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