Taser lance*

(Entry)
Type:

upgrade

Categories:

Ironstrider weapon

EntryId:

eec0-9df6-850c-9b61

Hidden:

false

Constraints:

max: 1
Options (1)
Rules (3)
Anti
This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**.
***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*
Lance
Each time an attack is made with a **[LANCE]** weapon, if the attacking model’s unit made a **charge move** this turn, add 1 to the **wound roll**.
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*

Profiles:

Melee Weapons RangeAWSSAPD
Taser lance

Melee

4

3+

7

-2

2

Anti-Walker 2+, Lance, Sustained Hits 2

Modifiers:

set hidden true
ancestor is not Ironstrider Alpha

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 11th Edition and many more games.

Try the builder