Canoptek Reanimator

(Unit)
Type: model
Category: Vehicle
Categories: Faction: Necrons, Vehicle, Walker, Canoptek, Reanimator
LinkId: 2bf6-b47f-ed31-3280
Hidden: false
Costs: 75 pts
Options (2)
Rules (7)
Reanimation Protocols
If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:
■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound.
■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.
Feel No Pain
Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.
Annihilation Protocol
Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge roll. If one or more targets of that charge are Below Half-strength, add 1 to the charge roll as well.
Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.
Command Protocols
While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.
Hyperphasing
At the end of your opponent's turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:
Incursion - Up to 1 unit.
Strike Force - Up to 2 units
Onslaught - Up to 3 units
Once you have made your selection, remove those units from the battlefield and place them into Strategic Reserves.
Power Matrix
Certain areas of the battlefield are considered to be within your army's Power Matrix, as follows:
- Your deployment zone is always within your army's Power Matrix.
- At the start of any phase, if you control at least half of the objective markers within No Man's Land, until the end of that phase, No Man's Land is within your army's Power Matrix.
- At the start of any phase, if you control at least half of the objective markers within your opponent's deployment zone, until the end of that phase, your opponent's deployment zone is within your army's Power Matrix.
Each time a model in a CRYPTEK or CANOPTEK unit from your army makes an attack, re-roll a Hit roll of 1. If such a unit is wholly within your Power Matrix, you can re-roll the Hit roll instead.
Worthy Foes
In your Command phase, select one enemy unit. Until the start of your next Command phase, each time an NOBLE, LYCHGUARD or TRIARCH unit from your army makes an attack against that unit, add 1 to the Wound roll.

Profiles:

Unit MTSVWLDOC
Canoptek Reanimator

8"

6

3+

6

8+

3

Abilities
Nanoscarab Reanimation Beam (Aura):

While a friendly NECRONS unit is within 3" of this model, each time that unit’s Reanimation Protocols activate, that unit reanimates an additional D3 wounds.

Used By (1)
Xenos - Necrons(Catalogue)