| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Hekaton Land Fortress | 10" | 12 | 2+ | 16 | 7+ | 5 |
| Abilities |
|---|
| MultiCOG Targeting:
Each time this model makes a ranged attack, you can ignore any or all modifiers to the following: that attack's Ballistic Skill characteristic, the Hit roll. |
| Damaged: 1-5 wounds remaining:
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll. |
| Guerrilla Adepts:
In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding Monsters and Vehicles). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it. |
| Firebase Control (Aura):
While a friendly Leagues of Votann Infantry unit is wholly within 6" of this Transport, ranged weapons equipped by models in that Infantry unit have the [sustained hits 1] ability. |
| Transport |
|---|
| Hekaton Land Fortress:
This model has a transport capacity of 14 Leagues of Votann Infantry models. Each Exoarmour, Exoframe or Ironkin Steeljacks model takes up the space of 2 models. It cannot transport ^Artillery^^ models. |