Daemon Prince of Tzeentch with wings

(Unit)
Type: model
Category: Character
Categories: Faction: Thousand Sons, Monster, Character, Daemon, Psyker, Chaos, Tzeentch, Daemon Prince, Fly
EntryId: 66f4-929e-1769-f277
Hidden: false
Costs: 170 pts

Constraints:

max(force): 3
max(self): 6
max(self): 0
Options (4)
Crusade:
Battle Honours:
Battle Traits:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Rules (3)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Cabal of Sorcerers
If your army Faction is ^^**Thousand Sons^^**, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test by following the sequence below:

1. Roll 2D6
2. Optionally, roll one additional D6 (Channel the Warp). Then, if one or more doubles or triples were rolled during this test, that model's unit suffers D3 mortal wounds.
3. If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects.
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Profiles:

Abilities
Invulnerable Save:

This model has a 4+ invulnerable save.

Aetherstride (Psychic):

In your Movement phase, when this model is set up on the battlefield using the Deep Strike ability, it can perform an aetherstride. If it does:

  • It can be set up anywhere on the battlefield more than 6" horizontally away from all enemy units.
  • Until the end of the turn, its Dark Blessing has the [Sustained Hits D3] ability.
  • Until the end of the turn, it is not eligible to declare a charge.
Hunter of Souls:

Each time this model makes an attack that targets a Character unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1 (if that attack targets a Psyker Character unit, you can re-roll the Hit roll and you can re-roll the Wound roll instead). Each time this model destroys a Character unit, this model regains up to D3 lost wounds (if that Character unit was a Psyker, this model regains up to 3 lost wounds instead).

Mortal Sorcery (Aura):

While a friendly Scintillating Legions Psyker unit from your army is within 6" of and visible to this unit, that Scintillating Legions unit has the Cabal of Sorcerers ability.

Unit MTSVWLDOC
Daemon Prince of Tzeentch with wings

13"

9

2+

10

6+

3

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
Used By (1)