Knight Ruinator

(Unit)
Type: model
Category: Character
Categories: Faction: Chaos Knights, Vehicle, Walker, Titanic, Towering, Abhorrent, Character, Chaos, Knight Ruinator, Knight Character
EntryId: c0a2-eb65-6d34-5bc6
Hidden: false
Costs: 375 pts

Constraints:

max(force): 3
max(self): 6
max(self): 0
Options (4)
Crusade:
Battle Honours:
Battle Traits:
Pacts of Damnation:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Rules (3)
Super-Heavy Walker
Each time a model with this ability makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. 
When doing so:
- It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them.
- It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a 1, that model is Battle-shocked.
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Harbingers of Dread
If your Army Faction is ^^**Chaos Knights^^**, each model from your army with this ability gains Dread abilities, depending which are active for your army. The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below.

Any Dread abilities that have been selected are active until the end of the battle. You cannot select the same Dread ability more than once, and any duplicated Dread abilities (as a result of randomly selecting them) have no additional effect.


**N/A - Deathly Terror (Aura)**
While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1.


**1 - Despair (Aura)**
While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1. This is cumulative with the Deathly Terror ability (see above).

**2 - Doom**
Each time this model makes an attack, if the target is Battle-shocked, add 1 to the Wound roll.


**3 - Darkness**
Each time an attack is made against this model, if the attacking model’s unit is Battle-shocked or more than 18" away, subtract 1 from the Hit roll.


**4 - Dismay (Aura)**
In the Battle-shock step of your opponent's Command phase, for each enemy unit that is below its Starting Strength and within 9" of this model, that enemy unit must take a Battle-shock test.


**5 - Delirium (Aura)**
While an enemy unit that is Below Half-strength is within 9" of this model, each time that model fails a Battle-shock test, it suffers D3 mortal wounds.


**6 - Dominion**
Add 3" to the range of this model's Aura abilities.

Profiles:

Unit MTSVWLDOC
Knight Ruinator

10"

11

3+

26

6+

10

Abilities
Invulnerable Save:

This model has a 5+ invulnerable save against ranged attacks.

Methodical Destruction:

At the start of the first battle round, select one unit from your opponent's army to be this model's victim. Each time this model makes an attack that targets its victim, you can re-roll the Wound roll. Each time this model's victim is destroyed, select one new enemy unit to be this model's victim.

Close-range Killers (Aura):

While a friendly War Dog model is within 9" of this model, each time that War Dog model makes an attack that targets the closest enemy unit, improve the Armour Penetration characteristic of that attack by 1.

Damaged: 1-9 wounds remaining:

While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Dread Tyrants (Aura):

While a friendly Damned unit is within 9" of this unit, each time a model in that unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

Dark Sacrifice:

Each time a Chaos Knights unit with this ability is selected to shoot or fight, it can make a Dark Sacrifice. If it does, select one friendly Damned unit within 6". That Damned unit must take a Leadership test: if passed, destroy D3 models in that Damned unit; if failed, destroy D3+3 models in that Damned unit. In either case, then select one of the following abilities for your Chaos Knights unit’s weapons to have until the end of the phase: [LETHAL HITS]; [SUSTAINED HITS 1].

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
and
0 selections of Show Chaos Knights in roster (recursive)
primary-catalogue is not Chaos - Chaos Knights
set-primary category Allied Units
primary-catalogue is not Chaos - Chaos Knights
Used By (1)