Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Aetheric Navigator | 4" | 5 | 7 | 3+ |
Unit Abilities |
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Aethersight:
This model can attempt to dispel 1 endless spell at the start of your hero phase and attempt to unbind 1 spell in the enemy hero phase, in the same manner as a WIZARD. |
Read the Winds:
In your hero phase, you can say that 1 friendly unit with this ability will read the winds. If you do so, roll 6 dice. Then pick 1 of the following effects: Aetherstorm: For each roll of 1, pick 1 different enemy unit within 30" of this unit and visible to this unit. That enemy unit suffers D3 mortal wounds (roll separately for each unit). In addition, if any mortal wounds caused by this ability are allocated to an enemy unit and not negated, halve that unit's Move characteristic until the start of your next hero phase. Favourable Conditions: For each roll of 6, pick 1 different friendly SKYVESSEL within 30" of this unit and visible to this unit. That SKYVESSEL can make a normal move of D3+3" (roll separately for each SKYVESSEL). |