Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Endrinmaster with Endrinharness | 4" | 6 | 7 | 3+ |
Unit Abilities |
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Aye, Aye, Captain!:
At the start of your hero phase, if this unit is embarked and it has not used its Endrinmaster ability, you can say that this unit will attempt to crank up the power. If you do so, roll a dice. On a 1, the TRANSPORT VESSEL in which this unit is embarked suffers D3 mortal wounds and the Endrinmaster ability cannot be used by this unit in this phase. On a 2+, until the end of the turn, you can use the top row of that TRANSPORT VESSEL'S damage table, regardless of how many wounds it has suffered. |
Endrinmaster:
At the start of your hero phase, you can pick 1 friendly SKYVESSEL within 1" of this unit and heal up to 3 wounds allocated to that SKYVESSEL. |