Endrinriggers

(Unit)
Type: unit
Category: Other
Categories: DUARDIN, ENDRINRIGGERS, SKYFARER, KHARADRON OVERLORDS, ORDER, Other
EntryId: 0064-c926-85e4-d674
Hidden: false
Options (5)

Profiles:

Unit MoveWoundsBraverySave
Endrinriggers

12"

2

7

4+

Unit Abilities
Endrincraft

At the start of your hero phase, you can pick 1 friendly SKYVESSEL within 1" of this unit and roll 1 dice for each model in this unit. For each 4+, heal 1 wound allocated to that SKYVESSEL.

Fly

This unit can fly.

Hitcher(s)

If this unit is wholly within 6" of a friendly SKYVESSEL immediately before the SKYVESSEL uses its Fly High ability, you can say that this unit will hitch a lift instead of making a normal move or retreat (as long as this model has not already made a normal move or retreat in the same phase).

If you do so, after that SKYVESSEL has moved, remove this unit from the battlefield and set it up again wholly within 6" of that SKYVESSEL, more than 1" from any terrain features or objectives and more than 9" from any enemy models.

No more than 7 models can hitch a lift on the same SKYVESSEL in the same turn.

Mizzenmaster

1 model in this unit can be a Mizzenmaster. Add 1 to the Attacks characteristic of that model’s melee weapons.

Modifiers:

add category Coalition: KO
1 Tempest's Eye in roster (recursive)
add category GALLETIAN VETERANS
and
1+ ENDRIMASTER WITH DIRIGIBLE General in roster (recursive)
1+ **Pitched Battle GHB 2022** in roster (recursive)
add category Infantry
1+ **Pitched Battle GHB 2023** in roster (recursive)
set-primary category Battleline
1+ ENDRIMASTER WITH DIRIGIBLE General in roster (recursive)
Used By (5)