Unit | Move | Wounds | Bravery | Save |
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Spirit of Durthu | 5" | 14 | 9 | 3+ |
Monstrous Rampage |
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Groundshaker:
You can carry out this monstrous rampage with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, the strike-last effect applies to that enemy unit in that phase. |
Unit Abilities |
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Wrathful Guardian:
Add 1 to the Attack characteristic of this unit's Guardian Sword while this unit is wholly within 9" of any overgrown terrain features or Awakened Wyldwoods in your army. |
Spirit Paths:
At the start of your movement phase, if this unit is wholly within 6" of an overgrown terrain feature or Awakened Wyldwood in your army, it can walk the spirit paths instead of making a move in that phase. If it does so, remove this unit from the battlefield and set it up wholly within 6" of a different overgrown terrain feature or Awakened Wyldwood in your army and more than 9" from all enemy units. |