Allegiance: The Evergreen Hunt

(Entry)
Type: upgrade
Categories: Army of Renown
EntryId: a662-793e-a010-1dec
Hidden: false

Constraints:

max: 1

Profiles:

Battle Trait
0 - Discordant

No effect.

1 - Simple

Add 1 to run rolls and charge rolls for friendly units wholly within the same large quarter of the battlefield as the quarry.

2 - Tuneful

Add 1 to hit rolls and wound rolls for friendly units wholly within the same large quarter of the battlefield as the quarry.

3-5 - Melodic

Add 1 to the Attacks characteristic used by friendly units while they are within 3" of the quarry.

6+ - Mellifluous

While a friendly unit is wholly within the same large quarter of the battlefield as the quarry, it is eligible to fight in the combat phase if it is within 6" of the quarry instead of 3", and it can move an extra 3" when it piles in.

A Prize Quarry is Sighted

At the start of the hero phase, you can carry out this heroic action with a friendly EVERGREEN HOST HERO instead of any other heroic action you can carry out with that HERO.

Harmonies of the Hunt

At the start of each battle round, after the priority roll has been made, each player commanding an Evergreen Hunt army must determine their Hunting Harmony for that battle round, starting with the player taking the first turn. A Hunting Harmony is made up of a number of chords. You start with 0 chords and receive 1 chord for the following:


-If a friendly BELTHANOS is on the battlefield.


-For each friendly EVERGREEN HUNT unit wholly within the same large quarter of the battlefield as the quarry.


-For each quarry destroyed during the battle.

Merciful Strike

When you carry out a monstrous rampage with a friendly EVERGREEN HUNT MONSTER, you can carry out the monstrous rampage below instead of any other monstrous rampage you can carry out with that unit.

Places of Power

After territories are determined, before faction terrain features are set up, you can pick up to 3 terrain features on the battlefield that are wholly outside enemy territory. Those terrain features are considered by you to be overgrown terrain features.

At the start of your hero phase, you can heal 1 wound allocated to each friendly EVERGREEN HUNT unit that is wholly within 9" of an overgrown terrain feature.

Rhythm of the Chase

After deployment, before the players have determined who will take the first turn, you can pick 1 enemy unit on the battlefield to be the quarry. If the quarry is destroyed, at the start of your next hero phase, you can pick 1 enemy unit on the battlefield to be the new quarry.

Heroic Action
A Prize Quarry is Sighted

Pick 1 friendly EVERGREEN HUNT HERO and 1 enemy unit within 9" of that HERO. That enemy unit becomes the quarry instead of the enemy unit that was picked to be the quarry.

Monstrous Rampage
Merciful Strike

If the quarry has any wounds allocated to it and is within 3" of this unit, roll a dice and add the number of wounds allocated to the quarry to the roll. If the result is greater than the quarry's Wounds characteristic, 1 model in that unit is slain.