Battle Trait |
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Rhythm of the Chase:
After deployment, before the players have determined who will take the first turn, you can pick 1 enemy unit on the battlefield to be the quarry. If the quarry is destroyed, at the start of your next hero phase, you can pick 1 enemy unit on the battlefield to be the new quarry. |
Places of Power:
After territories are determined, before faction terrain features are set up, you can pick up to 3 terrain features on the battlefield that are wholly outside enemy territory. Those terrain features are considered by you to be overgrown terrain features. At the start of your hero phase, you can heal 1 wound allocated to each friendly EVERGREEN HUNT unit that is wholly within 9" of an overgrown terrain feature. |
Harmonies of the Hunt:
At the start of each battle round, after the priority roll has been made, each player commanding an Evergreen Hunt army must determine their Hunting Harmony for that battle round, starting with the player taking the first turn. A Hunting Harmony is made up of a number of chords. You start with 0 chords and receive 1 chord for the following: -If a friendly BELTHANOS is on the battlefield. -For each friendly EVERGREEN HUNT unit wholly within the same large quarter of the battlefield as the quarry. -For each quarry destroyed during the battle. |
2 - Tuneful:
Add 1 to hit rolls and wound rolls for friendly units wholly within the same large quarter of the battlefield as the quarry. |
1 - Simple:
Add 1 to run rolls and charge rolls for friendly units wholly within the same large quarter of the battlefield as the quarry. |
0 - Discordant:
No effect. |
3-5 - Melodic:
Add 1 to the Attacks characteristic used by friendly units while they are within 3" of the quarry. |
6+ - Mellifluous:
While a friendly unit is wholly within the same large quarter of the battlefield as the quarry, it is eligible to fight in the combat phase if it is within 6" of the quarry instead of 3", and it can move an extra 3" when it piles in. |
A Prize Quarry is Sighted:
At the start of the hero phase, you can carry out this heroic action with a friendly EVERGREEN HOST HERO instead of any other heroic action you can carry out with that HERO. |
Merciful Strike:
When you carry out a monstrous rampage with a friendly EVERGREEN HUNT MONSTER, you can carry out the monstrous rampage below instead of any other monstrous rampage you can carry out with that unit. |
Heroic Action |
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A Prize Quarry is Sighted:
Pick 1 friendly EVERGREEN HUNT HERO and 1 enemy unit within 9" of that HERO. That enemy unit becomes the quarry instead of the enemy unit that was picked to be the quarry. |
Monstrous Rampage |
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Merciful Strike:
If the quarry has any wounds allocated to it and is within 3" of this unit, roll a dice and add the number of wounds allocated to the quarry to the roll. If the result is greater than the quarry's Wounds characteristic, 1 model in that unit is slain. |