Unit | Move | Wounds | Bravery | Save |
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Squig Herd | D6+5" | 2 | 3 | 6+ |
Unit Abilities |
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Squigs Gone Wild:
Each time a Cave Squig in this unit flees as a result of a failed battleshock test, before that model is removed from play, roll a dice. On a 3+, you can pick the closest enemy unit within 9" of that model. That unit suffers 1 mortal wound. If multiple units are tied to be the closest within 9" of it, you can pick which suffers the mortal wound. |
Herding Squigs:
This unit cannot receive commands. However, at the start of your hero phase, your can roll 1 dice for each Squig Herder in this unit. For each 2+, you can return D3 slain Cave Squigs to this unit. For each 1, 1 Squig Herder in this unit is slain. |
Unit Leader |
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Squig Herder:
1 in every 6 models in this unit must be a Squig Herder. Those models are armed with a Squig Prodder instead of a Fang-filled Gob. |