Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Snarlfang Riders | 12" | 2 | 4 | 5+ |
Unit Abilities |
---|
Ferocious Pounce:
This unit is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in. |
Champion:
1 model in this unit can be a Gittboss. Add 1 to the Attacks characteristic of that model's Stabbin' Stikks. |
Can't Catch Us!:
When this unit receives the Redeploy command, you can re-roll the dice that determines the distance it can move. In addition, immediately after this unit redeploys, it can shoot. This unit cannot receive the Unleash Hell command in the same turn it has received the Redeploy command. |
Smell Weakness:
Add 1 to hit rolls for attacks made with this unit's Slavering Jaws that target a unit that has 1 or more wounds allocated to it. |
Mount:
This unit's Snarlangs are each armed with Slavering Jaws. |