Unit Abilities |
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Timber!:
If this model is slain, before removing the model from the battlefield the players must roll off. The player who wins the roll-off picks a point on the battlefield 3" from this model. Each unit within 2" of that point suffers D3 mortal wounds. This model is then removed from the battlefield. |
I’ll Bite Your Head Off!:
At the start of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 4 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain. |
Jump Up and Down:
At the end of the combat phase, you can pick 1 enemy unit within 1" of this model. If you do so, roll a dice. If the dice roll is equal to or less than the number of models in that unit, that unit suffers D6 mortal wounds. |
Longshanks:
This model is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in. |
Unit | Move | Wounds | Bravery | Save |
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Bonegrinder Gargant | * | 20 | 7 | 4+ |