Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Chaos War Mammoth | * | 22 | 6 | 4+ |
Unit Abilities |
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Goring Tusks:
Do not use the attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a MONSTER. For each 3+, the target unit suffers D3 mortal wounds. |
Crushing Fall:
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6 mortal wounds. This model is then removed from play |
Monstrous Ally:
This unit can be included as an allied unit in an army whose general has the Chaos keyword. |