Rune Priest

(Unit)
Type: unit
Category: HQ
Categories: Space Wolf, HQ, Independent Character, 13th Company, HQ
LinkId: 5825-6e10-65fb-4d47
Hidden: false
Costs: 80 pts

Constraints:

max(force): 1
max: 1
Options (5)
Rules (12)
Storm Caller
In the Shooting phase of any Space Wolve's turn, the Rune Priest can use this psychic powers to call up a blizzard of psychic energy which can be used to hide friendly troops from the enemy. He may not shoot on the same turn that he calls up the storm. If successfully he summons a storm over himself and the unit he is with, or over any friendly unit that has a model within 12" of him. The unit counts as being in cover for rules purposes and so will receive a 5+ cover save and will strike first in close combat until the end of the following enemy turn. A unit protected in this way may assault, and if they do so against an enemy that are also in cover the attacks are resolved in order of Initiative.
True Grit
The model may count their bolter as a bolt pistol in close combat and will therefore be allowed to roll an extra Attack dice if they have been equipped with a second pistol or close combat weapon. However, a model using their bolter in this manner cannot receive the attack bonus for charging.
Independent Character
Individual model. Can join other units in battle
And They Shall Know No Fear
Space Marines automatically regroup as they fall back, even if the squad is reduced to less than 50% by casualties, but not if the squad is out of coherency or there are enemy models within 6". If the enemy advance into them the Space Marines are not destroyed and the new assault is treated in the same way as a sweeping advance (enemy gaining +1 A next turn).
Will Not Teleport
Space Wolves in Terminator armour may not deep strike using teleporters.
Acute Senses
Space Wolf units may re-roll the dice when rolling to see how far a Space Wolves unit can see when fighting at night. You must accept the second result even if it is less than the first one.
Blood Fued
When fighting against marines from the Dark Angels Space Marine Chapter or the Thousand Sons Chaos Space Marine Legion, a Space Wolf will always hit on a roll of 3+, regardless of WS. However, Dark Angels and Thousand Sons will reciprocate and will also hit on a 3+.
Counter-Attack
When charged, unengaged Space Wolf and Fenrisian Wolf models from a unit that has been charged by the enemy must move up to 6" to get into base-to-base contact with the enemy. Treat the counter-attack as you would an assault move, so take terrain into account as normal. Long Fangs may not counter-charge.
No Matter The Odds
Space Wolves ignore the negative Morale check modifiers for being outnumbered in close combat.
The Gate
On a successful Psychic test, the Rune Priest cna use the power at the start of the Movement phase instead of moving normally. The Rune Priest and up to one squad of Grey Slayers, Storm Claws (not bikers) or Long Fangs within 6" of him is removed from the tabletop and then immediately placed anywhere on the tabletop using the Deep Strike rules. The Gate may be used even if enemy models are in base contact with the Rune Priest or any of the squad members that move with him.
Scouts
The Space Marines of the 13th Company are adept at catching the enemy unawares. To represent this, the entire army may always be deployed at the start of the battle, even in scenarios where you would normally be required to hold the models in reserve. In addition, after both sides have deployed, but before determining who takes the first turn, all models in the 13th Company may make a "free move," following all the normal movement rules. In this case, Wulfen are not subject to the Animal Rage rule, and a Rune Priest cannot use The Gate. Models in Terminator Armour, and any packs they lead, do not get this free move, and neither do Strom Claw Biker Packs.
Move through Cover
All members of the 13th Company, with the exception of Fenrisian Wolves and Storm Claw Biker Packs, roll an extra D6 when rolling to move through difficult terrain. Models in Terminator armour, and any packs they lead, do not benefit from this ability.

Profiles:

Unit WSBSSTWIALdSv
Rune Priest

5

5

4

4

2

5

4

9

3+

Modifiers:

add category Bikes
1 selections of Space Marine Bike in parent (recursive)
Used By (2)