Bionics

(Entry)
Type:

upgrade

EntryId:

ed31-1c9f-2691-6d12

Hidden:

false

Costs: 10 pts

Constraints:

max: 1
Rules (1)
Bionics
If a model with bionics is killed, instead of removing it, place it on its side. Roll a D6 at the start of the next turn; on a roll of a 6 the model stands back up with 1 wound.

Modifiers:

set pts 5
parent is not Independent Character
set hidden true
1 selections of Terminator Armour in parent (recursive)

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