Bionics

(Entry)
Type: upgrade
EntryId: ed31-1c9f-2691-6d12
Hidden: false
Costs: 10 pts

Constraints:

max: 1
Rules (1)
Bionics
If a model with bionics is killed, instead of removing it, place it on its side. Roll a D6 at the start of the next turn; on a roll of a 6 the model stands back up with 1 wound.

Modifiers:

set pts 5
parent is not Independent Character
set hidden true
1 selections of Terminator Armour in parent (recursive)