In the Shooting phase of any Space Wolve's turn, the Rune Priest can use this psychic powers to call up a blizzard of psychic energy which can be used to hide friendly troops from the enemy. He may not shoot on the same turn that he calls up the storm. If successfully he summons a storm over himself and the unit he is with, or over any friendly unit that has a model within 12" of him. The unit counts as being in cover for rules purposes and so will receive a 5+ cover save and will strike first in close combat until the end of the following enemy turn. A unit protected in this way may assault, and if they do so against an enemy that are also in cover the attacks are resolved in order of Initiative.
The model may count their bolter as a bolt pistol in close combat and will therefore be allowed to roll an extra Attack dice if they have been equipped with a second pistol or close combat weapon. However, a model using their bolter in this manner cannot receive the attack bonus for charging.
Individual model. Can join other units in battle
Space Marines automatically regroup as they fall back, even if the squad is reduced to less than 50% by casualties, but not if the squad is out of coherency or there are enemy models within 6". If the enemy advance into them the Space Marines are not destroyed and the new assault is treated in the same way as a sweeping advance (enemy gaining +1 A next turn).
Space Wolves in Terminator armour may not deep strike using teleporters.
Space Wolf units may re-roll the dice when rolling to see how far a Space Wolves unit can see when fighting at night. You must accept the second result even if it is less than the first one.
When fighting against marines from the Dark Angels Space Marine Chapter or the Thousand Sons Chaos Space Marine Legion, a Space Wolf will always hit on a roll of 3+, regardless of WS. However, Dark Angels and Thousand Sons will reciprocate and will also hit on a 3+.
When charged, unengaged Space Wolf and Fenrisian Wolf models from a unit that has been charged by the enemy must move up to 6" to get into base-to-base contact with the enemy. Treat the counter-attack as you would an assault move, so take terrain into account as normal. Long Fangs may not counter-charge.
Space Wolves ignore the negative Morale check modifiers for being outnumbered in close combat.
5
4
2
9
3+