Death Commando

(Unit)
Type: model
Category: Elite
Categories: Heretic, Elite, Infiltrator
EntryId: 77f7-5569-472a-6e92
Hidden: false
Costs: 90 Ducats

Constraints:

max(roster): 1
Options (7)
Advancement:
Skills:
Rules (1)
Infiltrator
When a model with this Keyword is deployed for the first time in a game, it can be set up anywhere on the battlefield as long as it is out of the Line of Sight of all enemies and is at least 8" away from the closest enemy. INFILTRATORS are deployed after models that do not have this Keyword. Any INFILTRATORS that cannot be deployed in this way are instead deployed normally in their deployment zone.

Profiles:

Unit MovementRangedMeleeArmourBase
Death Commando

6"/Infantry

+1 Dice

+2 Dice

0

32mm

Ability
Stealth Generator:

Add -1 DICE to rolls for Ranged Attacks that target a Death Commando.

Hide:

A Death Commando can take a Hide ACTION if they are in contact with a terrain piece that is at least ½" high. If they do so, take a Risky Success Roll for the model and add +1 DICE to the roll. If the roll is a Failure, the Death Commando’s Activation ends immediately. If the roll is a Success or Critical Success, enemy models cannot choose the Death Commando as the target for a Ranged Attack or Charge until the Death Commando moves, charges, retreats, makes a Ranged Attack, or an enemy model moves within 1.5" of them. The Death Commando can be hit if they are within the blast radius of a Weapon with the BLAST Keyword.

Modifiers:

set hidden true
1+ selections of Knights of Avarice in roster (recursive)