| Unit | Movement | Ranged | Melee | Armour | Base |
|---|---|---|---|---|---|
| Death Commando | 6"/Infantry | +1 Dice | +2 Dice | 0 | 32mm |
| Ability |
|---|
| Stealth Generator:
Add -1 DICE to rolls for Ranged Attacks that target a Death Commando. |
| Hide:
A Death Commando can take a Hide ACTION if they are in contact with a terrain piece that is at least ½" high. If they do so, take a Risky Success Roll for the model and add +1 DICE to the roll. If the roll is a Failure, the Death Commando’s Activation ends immediately. If the roll is a Success or Critical Success, enemy models cannot choose the Death Commando as the target for a Ranged Attack or Charge until the Death Commando moves, charges, retreats, makes a Ranged Attack, or an enemy model moves within 1.5" of them. The Death Commando can be hit if they are within the blast radius of a Weapon with the BLAST Keyword. |