Bulky (X) Models with the Bulky (X) Special Rule take up more space on Transport Models."
A Model with the Bulky (X) Special Rule does not use up 1 Point of Transport Capacity when it Embarks on a Model with the Transport Sub-Type. Instead it uses up a number of points of Transport Capacity equal to the value of X attached to eh variant of the Bulky (X) possessed by that Model.
Battlesmith (X) "A model with the Battlesmith (X) Special Rule can repair Vehicles, Automata, and other mechanical Units."
"In the Controlling Player's Movement Phase as the Active Player, when a Model with the Battlesmith (X) Special Rule has been selected, but either before or after it has been moved, the Controlling Player of that Model may activate this Special Rule. Once activated, the Controlling Player of the Model with the Battlesmith (X) Special Rule hereafter referred to as the 'Acting Model', must select one friendly Model within 6"" of the Acting Model. The Model selected must have the Vehicle, Automata, or Walker Type and is hereafter referred to as the 'Target Model'. Once a Target Model has been selected, the Player controlling the Acting Model must make an Intelligence Check for the Acting Model.
If the Check is failed there is no further effect, but if the Check is passed then the Player controlling the Acting Model may select one of the following options:
- Repair - The Target Model gains a number of Wounds or Hull Points equal to the value of X in the Battlesmith (X) Special Rule variant possessed by the Acting Model. This cannot increase the Target Model's Wounds or Hull Points above its Base Value.
- Restore - A number of Statuses equal to the value of X in the Battlesmith (X) Special Rule variant possessed by the Acting Model may be removed from the Target Model.
Activating the Battlesmith (X) Special Rule does not limit the Acting Model or the Target Model when moving or attacking in the same Turn."
Feel No Pain (X) "Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw."
A Model with the Feel No Pain (X) Special Rule gains a Feel No Pain Damage Mitigation Test that may be used in Step 9 of the Shooting Attack process or Step 8 of the Initiative Step of the Fight Sub-Phase process to discard wounds allocated to the Model. A Damage Mitigation Test may be made after and in addition to a Saving Throw. The Target Number for a Feel No Pain Damage Mitigation Test is the value of X attached to the specific variant of the Special Rule.
Slow and Purposeful "Models with this Special Rule cannot Pursue fleeing enemy Units."
In Step 4 of the Resolution Sub-Phase, a Player that has won Combat cannot choose for a Unit that includes any Models with this Special Rule to Pursue, and must instead select another eligible option for that Unit.