Combi-disintegrator

(Entry)
Type: upgrade
EntryId: 03a0-ae36-37de-852e
Hidden: false
Rules (3)
Combi
"A Weapon with this Special Rule can fire multiple profiles simultaneously."
Each time a Model makes a Shooting Attack with a Weapon Profile with this Special Rule, the Controlling Player can select another Profile from the same Weapon with this Special Rule and make attacks with it as part of the same Shooting Attack. Note that if that Profile also has the Limited (X) Special Rule, this does not allow it to be selected to make attacks more than the number of times equal to the value of that Special Rule.
Overload (X)
"Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them."
When the Controlling Player declares that attacks will be made for a Model using a Weapon or Profile that has the Overload (X) Special Rule, any Hit Tests made for those attacks that result in a number that is equal to or less than the value of X attached to the variant of the Overload Special Rule that the Weapon had, before any modifiers are applied to the roll, are Misfires.

For Weapons that do not make Hit Tests, such as Weapons with the Template Special Rule, instead roll a number of Dice equal to the Firepower Characteristic of the Weapon used to make the attack after the attack has been declared and the number of Models hit is determined. Each Dice that results in a number equal to or less than the value of X attached to the variant of the Overload Special Rule that the Weapon had creates a Misfire. This does not affect the number of Hits on the Target Unit created by this attack.

For each Misfire, the Unit for which the Hit Tests were made suffer a Hit - these Hits must form a new Fire Group or Strike Group, referred to as the 'Misfire Group'.

Once the current Shooting Attack and any Reactions triggered by it have been fully resolved, the Misfire Group must be resolved. A Misfire Group is resolved in the same way as any other Fire Group or Strike Group, using the Profile of the Weapon used for the Fire Group or Strike Group it was created from. Wounds, Glancing Hits, or Penetrating Hits from this Misfire Group are allocated by the Controlling Player, and must be allocated toa Model that made attacks as part of the Fire Group or Strike Group that generated the Misfire Group. If a Hit from a Misfire Group is generated by an attack made by a Model with the Vehicle Type, then it is resolved against the lowest Armour Value from all of the Model's facings.

Hits, Wounds, or Casualties inflicted upon a Unit as a result of this Special Rule do not cause Leadership or Cool Checks, and Hits inflicted as part of a Misfire Group do not trigger any Special Rules that take effect as a result of a certain value on a Hit Test.
Limited (X)
"A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle."
A Weapon with the Limited (X) Special Rule may only be used to make attacks as part of a Shooting Attack or Combat a number of times equal to the value of X attached to the specific variant of the Special Rule. Each time is used to make attacks, the Firepower Characteristic or Attacks Modifier Characteristic of the Weapon not modified by this Special Rule, only the number of times it may be selected in a given Battle.

Profiles:

Ranged Weapon RFPRSAPDTraits
Bolter (Primary)

24

2

4

5

1

Bolt

Combi

Disintegrator (Secondary)

24

1

4

3

2

Disintegrator

Overload (1), Limited (1), Combi

Used By (1)