Assault Squad

(Entry)
Type:

unit

Categories:

Assault Squad, No default Power Weapon

EntryId:

470d-5d41-cc59-b85b

Hidden:

false

Costs: 32 Point(s)
Options (10)
Every Model in this unit may have its Bolt pistol exchanged for a combat shield::
Rules (7)
Bulky (X)
Models with the Bulky (X) Special Rule take up more space on Transport Models."
A Model with the Bulky (X) Special Rule does not use up 1 Point of Transport Capacity when it Embarks on a Model with the Transport Sub-Type. Instead it uses up a number of points of Transport Capacity equal to the value of X attached to the variant of the Bulky (X) possessed by that Model.
Deep Strike
"The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield."
A Unit that includes only Models with the Deep Strike Special Rule that enters play from Reserves may make a Deep Strike instead of deploying a described in the Reserves Rules. No more than one Unit may attempt a Deep Strike in a given Player Turn. The Unit attempting a Deep Strike may have another Unit without the Deep Strike Special Rule Embarked Upon it if the Deep Striking Unit includes models with the Transport Sub-Type (note that some Missions may allow more Units to attempt a Deep Strike in the same Player Turn. This will be specifically noted in the Mission Special Rules section of that Mission.) Note that in Missions where the Reserves Mission Special Rule is not in use, the Deep Strike Special Rule has no effect. Furthermore, Units may not make use of the Deep Strike Special Rule during the first Battle Turn, even if they enter play from Reserves.

To perform a Deep Strike, the Active Player must declare an Eligible Unit that has entered play from Reserves in the Reserves Sub-Phase as the Deep Striking Unit. The Active Player must then select one Model from that Unit and place it anywhere on the Battlefield. This Model must be placed at least 1"" away from any enemy Model, Battlefield Edge or piece of Impassable Terrain. Once this first Model has been placed, the remaining Models in the Unit must be placed within Unit Coherency with at least one other Model in the same Unit and withing 6"" of the first Model placed. No Models may be placed within 1"" of an enemy Model, any Battle Field Edge or a piece of Impassable Terrain. Any Models that cannot be placed using these Rules must be Removed as a Casualty immediately. This deployment must take place during the Reserve Sub-Phase, and a Unit that deploys as a Deep Strike may not move in the Move Sub-Phase of the same Player Turn or have a Charge declared for it in the Charge Sub-Phase of the same Player Turn, but may make Shooting Attacks as normal. A Unit that is Embarked on a Model that is deployed as part of a Deep Strike may Disembark during the Move Sub-Phase of the same Player Turn, but may not make any move other than the move made to Disembark and may not have a Charge declared for it in the Charge Sub-Phase of the same Player Turn.

Enemy Units may declare Intercept Reactions against a Unit deployed as part of a Deep Strike, but not Reposition Reactions.
Vanguard (X)
"A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points destroying enemy Units that hold Objectives."
A Unit that includes a majority of Models with the Vanguard (X) Special Rule may only ever score 1 Victory Point for Controlling an Objective, regardless of that Objective's value (see Core Missions in the Warhammer: The Horus Heresy - Age of Darkness Rulebook). However, the Player that controls a Unit that includes a majority of Models with the Vanguard (X) Special Rule gains Victory Points equal to the value of the X in the Vanguard (X) Special Rule, in addition to any Victory Points scored for controlling an Objective, whenever either of the following two statuses are fulfilled:

- If an attack made for a Unit that includes a majority of Models with the Vanguard (X) Special Rule causes the last Model in an enemy Unit that is Controlling or Contesting an Objective to be Removed as a Casualty.

- If a Unit that includes a majority of Models with the Vanguard (X) Special Rule has at least one attack made for it in a Combat that results in one or more enemy Units that had at least one Model within 3"" of an Objective at the start of that Assault Phase either Falling Back from Combat or being Massacred.

Note that the Vanguard (X) Special Rule may only be used to score Victory Points once per Objective per Player Turn - no matter how many enemy Units were Controlling or Locked in Combat near that Objective.
Loot the Dead (X)
"This Special Rule grants a new option for Units that win a Combat, allowing them to score Victory Points but forcing them to become Pinned."


When a Unit that is composed entirely of Models with this Special Rule is on the winning side of a Combat, the Loot and Pillage aftermath option may be selected for that Unit as long as all enemy Units involved in that Combat have been destroyed, are Falling Back or have Disengaged. Only one Unit may select this aftermath option per Combat: 


Loot and Pillage – A Unit that chooses to Loot and Pillage cannot move or make any attacks as part of this aftermath option, but instead scores Victory Points equal to the value of X attached to the variant of the Loot the Dead (X) Special Rule that the Unit has. Once these Victory Points have been scored, all Models in the Unit for which this aftermath option was selected gain the Pinned Tactical Status


*NR Data authors note - there is currently no definitive ruling on rounding up or down for X values in Special Rules in HH v3.0 and we are not in any position to be making a ruling on that. We will update the values if an FAQ is released to address the subject. In the mean time, we advise discussing it with your opponent before you play.*
Doomed Heroics (X)
Whenever at least one Unit that includes a majority of Models with this Special Rule is on the winning side of a Combat where one or more of the following was true at the start of the Fight Sub-Phase, then the Controlling Player scores a number of Victory Points equal to the value of X (where there are multiple variants of this Special Rule in a Combat, use only the single highest value of X):


 • The total number of Models on the enemy side is more than twice the number of Models on the Blackshields side.
 • The enemy side includes more Models with the Command Trait or any Models with the Paragon Type.
 • The enemy side includes a majority of Models with a higher Weapon Skill Characteristic than the majority of Models on the Blackshields side.


This Oath of Moment may not be selected if the Detachment already has the Reapers of Lives or Spoils of Victory Oaths of Moment.
Aberrant
"Models with this Special Rule must reduce certain Advanced Characteristics, but gain increased combat powers."


All Models with this Special Rule that do not also have the Command, Champion, Specialist or Sergeant Sub-Types must reduce their Leadership, Willpower, Intelligence and Cool Characteristics by 1, but increase their Strength and Attacks Characteristics by 1. Furthermore, a Unit that includes any Models with this Special Rule and begins the Assault Phase with any Model in that Unit within 12" of an enemy Model must declare a Charge targeting the Unit that includes that enemy Model – even if they cannot reach the Target Unit.
Clone
"Models with this Special Rule must reduce certain Advanced Characteristics, but gain increased resilience."


All Models with this Special Rule that do not also have the Command, Champion, Specialist or Sergeant Sub-Types must reduce their Leadership, Willpower, Intelligence and Cool Characteristics by 1. Furthermore, a Unit that includes any Models with this Special Rule cannot make Reactions or Advanced Reactions, but gains a Damage Mitigation Test of 5+ – known as a Cloned Resilience Damage Mitigation Roll.

Profiles:

Traits
[Allegiance]:
[Legiones Astartes]:
Used By (1)
Legiones Astartes(Catalogue)

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