Pavoni

(Entry)
Type: upgrade
EntryId: ef46-38e5-0b94-41c1
Hidden: false
Costs: 10 Point(s)
Rules (1)
Poisoned (X)
"A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target's Toughness Characteristic."
When making Wound Tests for Hits that have the Poisoned (X) Special Rule, if the result of any Dice rolled is equal to or greater than the value of X attached to the specific variant of this Special Rule then a wound is caused automatically, regardless of the Toughness Characteristic used to determine the Target Number. A Hit that has this Special Rule may still inflict a wound by passing a Wound Test as normal, instead of using this Special Rule, but never inflicts more than 1 wound if it would both pass the Wound Test and trigger the Poisoned (X) Special Rule. Wounds caused using the Poisoned (X) Special Rule retain the AP and Damage Characteristics of the Weapon and Saving Throws and Damage Mitigation Tests may be made to discard them as normal. The Poisoned (X) Special Rule has no effect on Models that have the Vehicle Type, and limited effect on Models with the Automata or Walker Types (See the Rules for Walkers and Automata in the Warhammer: The Horus Heresy - Age of Darkness Rulebook).

Profiles:

Psychic Reaction
Stoneform
Summary:

This Psychic Reaction boosts the Toughness Characteristic of the Reacting Unit.

Trigger:

The Reactive Player may choose to declare a Stoneform Psychic Reaction at the start of Step 3 of a Shooting Attack made by the Active Player that targets a Unitwith at least one Model with the Pavoni Trait.

Cost:

The Reactive Player must spend 1 point of their Reaction Allotment to declare a Stoneform Psychic Reaction.This cost is paid if the Willpower Check is successful. If the Willpower Check fails, the cost is not paid.

Focus:

The Focus of this Psychic Reaction must be a Model with the Pavoni Trait under the Reactive Player's control, and must be a part of the Unit targeted by the Shooting Attack that triggered this Psychic Reaction.

Target:

The Target Unit must be the Unit that the Focus is part of, and must only include models with the Thousand Sons Trait.

Duration:

If successfully Manifested, the effects of this Pychic Reaction last until the end of the Sub-Phase in which it was declared.

Process:
  1. Once the Focus and Target Unit have been decided, the Controlling Player of the Focus must make a Manifestation Check.
  2. If the Manifestation Check is successful, then all Models in the Unit that is the target of the Blessing gain a bonus of +2 to their Toughness Characterisic.
  3. If the Manifestation Check fails then there is no further effect
Psychic Ranged Weapon RFPRSAPDSpecial RulesTraits
Bloodboil

12

1

4

2

2

Poisoned (2+)

Psychic

Used By (1)