Corvidae

(Entry)
Type: upgrade
EntryId: cff7-56bc-7e47-1c7d
Hidden: false
Costs: 10 Point(s)

Profiles:

Psychic Power
Paths of Consequence
Summary:

This Power is used in the Start Phase and reduces the target's Movement as well as causing it to suffer Dangerous Terrain Tests.

Trigger:

The Active Player may choose to Manifest the Paths of Consequence Psychic Power in the Effects Sub Phase of the Start Phase.

Focus:

The Focus of the Power must be a Model with the Corvidae Trait and must be controlled by the Active Player.

Target:

The Target Unit must be a Unit under the control of the Reactive Player with at least one Model within 18 of the Focus and with Line of Sight to the Focus.

Duration:

If successfully Manifested, the effects of this Psychic Curse last until the start of the Active Player's next Turn.

Process:
  1. Once the Focus and Target Unit have been decided, the Controlling Player of the Focus must make a Manifestation Check.
  2. If the Manifestation Check is successful, then all Models in the Target Unit suffer a penalty of -2 to their Movement Characteristic, to a minimum of 0. Furthermore, the first time a Model in the Target Unit Moves in a given Phase, it must take a Dangerous Terrain Test.
  3. If the Manifestation Check fails then there is no further effect.
Fated Shots
Summary:

This Psychic Power improves the effectiveness of Ranged Attacks made by the Unit.

Trigger:

The Active Player may choose to Manifest the Fated Shots Psychic Power in the Shooting Phase, at the start of Step 4 of any Shooting Attack made by a Unit that includes at least one Model with the Corvidae Trait controlled by the Active Player.

Focus:

The Focus of the Power must be a Model with the Corvidae Trait that is part of the Unit making the Shooting Attack.

Target:

The Target Unit must be the Unit that the Focus is part of, and must only include models with the Thousand Sons Trait.

Duration:

If successfully Manifested, the effects of this Psychic Power last until the end of the Shooting Attack being resolved.

Process:
  1. Once the Focus and Target Unit have been decided, the Controlling Player of the Focus must make a Manifestation Check.
  2. If the Manifestation Check is successful, then all ranged Weapons Models in the Target Unit have (excluding Weapons with the Blast (X) Special Rule) gain the Rending (5+) Special Rule.
  3. If the Manifestation Check fails then there is no further effect.
Used By (2)