Breacher Squad

(Unit)
Type:

unit

Category:

Troops

Categories:

Breacher Squad, Troops

LinkId:

182a-8bcd-34d2-fbba

Hidden:

false

Costs: 32 Point(s)
Options (10)
Rules (5)
Line (X)
"A Unit of Models with this Special Rule can control Objectives more easily and scores more Victory Points from controlling an Objective."

If a Unit that Controls an Objective includes a majority of Models with the Line (X) Special Rule then, whenever the Controlling Player scores Victory Points for Controlling that Objective, an additional number of Victory Points equal to the value of X are scored. For example a Unit of 10 Models of which the majority have the Line (3) Special Rule, hold an Objective worth 1 Victory Point when the Controlling Player scores Victory Points for that Objective, they would score a total of 4 Victory Points.

Furthermore, the value of X is added to the Tactical Strength of the Model that has that Special Rule to determine its ability to Control Objectives (see Core Missions in the Warhammer: The Horus Heresy – Age of Darkness Rulebook).
Loot the Dead (X)
"This Special Rule grants a new option for Units that win a Combat, allowing them to score Victory Points but forcing them to become Pinned."


When a Unit that is composed entirely of Models with this Special Rule is on the winning side of a Combat, the Loot and Pillage aftermath option may be selected for that Unit as long as all enemy Units involved in that Combat have been destroyed, are Falling Back or have Disengaged. Only one Unit may select this aftermath option per Combat: 


Loot and Pillage – A Unit that chooses to Loot and Pillage cannot move or make any attacks as part of this aftermath option, but instead scores Victory Points equal to the value of X attached to the variant of the Loot the Dead (X) Special Rule that the Unit has. Once these Victory Points have been scored, all Models in the Unit for which this aftermath option was selected gain the Pinned Tactical Status


*NR Data authors note - there is currently no definitive ruling on rounding up or down for X values in Special Rules in HH v3.0 and we are not in any position to be making a ruling on that. We will update the values if an FAQ is released to address the subject. In the mean time, we advise discussing it with your opponent before you play.*
Doomed Heroics (X)
Whenever at least one Unit that includes a majority of Models with this Special Rule is on the winning side of a Combat where one or more of the following was true at the start of the Fight Sub-Phase, then the Controlling Player scores a number of Victory Points equal to the value of X (where there are multiple variants of this Special Rule in a Combat, use only the single highest value of X):


 • The total number of Models on the enemy side is more than twice the number of Models on the Blackshields side.
 • The enemy side includes more Models with the Command Trait or any Models with the Paragon Type.
 • The enemy side includes a majority of Models with a higher Weapon Skill Characteristic than the majority of Models on the Blackshields side.


This Oath of Moment may not be selected if the Detachment already has the Reapers of Lives or Spoils of Victory Oaths of Moment.
Clone
"Models with this Special Rule must reduce certain Advanced Characteristics, but gain increased resilience."


All Models with this Special Rule that do not also have the Command, Champion, Specialist or Sergeant Sub-Types must reduce their Leadership, Willpower, Intelligence and Cool Characteristics by 1. Furthermore, a Unit that includes any Models with this Special Rule cannot make Reactions or Advanced Reactions, but gains a Damage Mitigation Test of 5+ – known as a Cloned Resilience Damage Mitigation Roll.
Aberrant
"Models with this Special Rule must reduce certain Advanced Characteristics, but gain increased combat powers."


All Models with this Special Rule that do not also have the Command, Champion, Specialist or Sergeant Sub-Types must reduce their Leadership, Willpower, Intelligence and Cool Characteristics by 1, but increase their Strength and Attacks Characteristics by 1. Furthermore, a Unit that includes any Models with this Special Rule and begins the Assault Phase with any Model in that Unit within 12" of an enemy Model must declare a Charge targeting the Unit that includes that enemy Model – even if they cannot reach the Target Unit.

Profiles:

Traits
[Allegiance]:
[Legiones Astartes]:
Shield:
Reaction
Shieldwall!
Summary:

This Reaction allows the Reactive Player to gain a bonus to the Toughness Characteristic of Models in a Unit targeted by a Shooting Attack or Volley Attack if the majority of those Models have the Shield Trait.

Trigger:

The Reactive Player may declare a Shieldwall! Reaction in the Shooting Phase, at the start of Step 3 of the Shooting Attack sequence of any Shooting Attack made by the Active Player, or at the start of Step 4 of a Charge declared by the Active Player.

Cost:

The Reactive Player must spend 1 point of their Reaction Allotment to declare a Shieldwall! Reaction, this cost paid as soon as the declaration is made.

Target:

For a Shieldwall! Reaction, the Reacting Unit is always the Unit that was the target of the Shooting Attack or Charge that triggered the Reaction. This Unit must include a majority of Models with the ‘Shield’ Trait at the point when the Reaction is declared.

Process:
  1. The Active Player continues to resolve this Shooting Attack as normal.
  2. All Models in the Unit for which this Advanced Reaction is declared have their Toughness Characteristic modified by +1 for the duration of the Phase in which this Reaction was declared

Modifiers:

set-primary category Troops - Breacher Squads Only
Used By (1)
Legiones Astartes(Catalogue)

Building an army? Create, validate and share your list with New Recruit, army builder for Horus Heresy 3rd Edition and many more games.

Try the builder