Mercenary [Old World Dwarf Blocker]

(Entry)
Type: model
Categories: Players, Mercenary, Old World Dwarf Blocker, Positionals
EntryId: 4a49-2d70-dacc-15db
Hidden: false
Costs: 105000 TV
Options (1)
Rules (4)
Arm Bar
If an opposition player Falls Over as the result of failing their Agility test when attempting to Dodge, Jump or Leap out of a square in which they were being Marked by this player, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made and may be applied even if this player is now Prone.

If the opposition player was being Marked by more than one player with this Skill, only one player may use it.
Brawler
When this player performs a Block action on its own (but not as part of a Blitz action), this player may re-roll a single Both Down result.
Thick Skull
When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO’d on a roll of 9, and will treat a roll of 8 as a Stunned result. If this player also has the Stunty trait, they can only be KO’d on a roll of 8, and will treat a roll of 7 as a Stunned result. All other results are unaffected.
Loner (4+)
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number shown in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.

Profiles:

Player MASTAGPAAVPrimarySecondaryCost
Old World Dwarf Blocker

4

3

4

5

10

GS

A

75000

Arm Bar, Brawler, Loner (3+), Thick Skull

Modifiers:

set hidden true
1+ Freebooters in roster
Used By (1)
Old World Alliance(Catalogue)